Saturday, February 19, 2011

practice



this is eye guy. i used him to play around with spectral and glossiness levels. and just to have fun.

ammo room










so, this was pretty cool. i'm pretty sure i want to change my major to modeling after this assignment. i know i need more practice with it, but i really enjoyed doing this once it clicked. in thinking about future employment, i think i would enjoy working on cityscapes. i tried to give my walls a packed earth kind of texture manipulating the cellular material. i did use some splines and primitives when tweaking the barrels. i just really wanted them to have a physical band around them. there are also extruded circles inside the barrels to fill in where there aren't any grenades. and i also added planes outside the window and door to give a background feel. i couldn't get the match box right though. i'm not sure what i was doing wrong but i couldn't get the sides to separate from each other.

Friday, February 11, 2011

logos












I think this assignment was much more challenging than the robot. I had a really hard time trying to visualize my logo against nothing. I kept feeling like it should be on something, laying flat on a surface with something behind it. I started with the 'Lomo' logo first. (Lomo is the brand of 35mm camera I use) I don't know why I chose Lomo. I like the name. On the last pic, you can see the first version. It was created from splines only. I didn't quite have it down yet and mistakes were made. On the final version of it above, I did use a chamfer box and a sphere I sliced in half to make the body and viewfinder and then drew the rest with splines. But even once I finished I still didn't feel like I had adequately practiced all the techniques so I started on logo #2. Loud Sound was extremely difficult and as with the Lomo logo, many, many mistakes were made. I think my final result looks like a tombstone but I was really just trying stuff out and seeing what transformed out of it on my screen. I used an arc spline for the sides and then connected the vertices at the corners. I didn't necessarily mean for it to fill in the back like it did but it was a panic moment and I didn't want to make things worse. I also used an arc to set the path for the word "LOUD". That was pretty cool except when I did it, it reversed the word and I had to breath, and then find the flip button to fix it. The headphones are also made from an arc plus two straight lines that I did not extrude or bevel. I just rendered them in viewport and added some thickness. (This is also how I got the rims around the viewfinder on the Lomo logo). The ear pads on the headphones are just beveled ellipses and the cord is obviously just a helix. My logos are pretty basic and I think I need more practice with splines. Even though they have some depth, they still just seem very flat to me.


Saturday, February 5, 2011

little robot friend










My first little 3D creation. He stands just around my height; a little above 5'. I used standard and extended primitives. I used various modifiers like mirror and bend (the arms) and cloned all the little things like the antennas, buttons and fingers. I've never played with this software before so it was a little overwhelming. I kept feeling like there were probably easier ways to achieve all the little tasks and I'm sure I'll get the hang of it. I wished I could have made him glossier with maybe some reflections and with more detail (like panel doors, bolts, ect). It also bugs me that everything on him is protruding. I couldn't figure out how to push just a face or side inward. But I'm sure I will. . His hands bother me the most. I'm terrible with hands. I wanted to do some kind of C shape (like Plex on Yo Gabba Gabba) but couldn't figure out that shape either. But I'm pretty happy with him. Overall, as this was my intro to this software (and essentially, this new major), I had a blast working on it. I sent pics of my progress to my phone so I could obsess about him when I wasn't in front of the computer. I started last Saturday after class and have kept him up on my screen all week, sitting down to work on him whenever I could. I think these are the best 8 pics I rendered. He likes to work it, you know. He's a robot.