Saturday, February 19, 2011

practice



this is eye guy. i used him to play around with spectral and glossiness levels. and just to have fun.

ammo room










so, this was pretty cool. i'm pretty sure i want to change my major to modeling after this assignment. i know i need more practice with it, but i really enjoyed doing this once it clicked. in thinking about future employment, i think i would enjoy working on cityscapes. i tried to give my walls a packed earth kind of texture manipulating the cellular material. i did use some splines and primitives when tweaking the barrels. i just really wanted them to have a physical band around them. there are also extruded circles inside the barrels to fill in where there aren't any grenades. and i also added planes outside the window and door to give a background feel. i couldn't get the match box right though. i'm not sure what i was doing wrong but i couldn't get the sides to separate from each other.

Friday, February 11, 2011

logos












I think this assignment was much more challenging than the robot. I had a really hard time trying to visualize my logo against nothing. I kept feeling like it should be on something, laying flat on a surface with something behind it. I started with the 'Lomo' logo first. (Lomo is the brand of 35mm camera I use) I don't know why I chose Lomo. I like the name. On the last pic, you can see the first version. It was created from splines only. I didn't quite have it down yet and mistakes were made. On the final version of it above, I did use a chamfer box and a sphere I sliced in half to make the body and viewfinder and then drew the rest with splines. But even once I finished I still didn't feel like I had adequately practiced all the techniques so I started on logo #2. Loud Sound was extremely difficult and as with the Lomo logo, many, many mistakes were made. I think my final result looks like a tombstone but I was really just trying stuff out and seeing what transformed out of it on my screen. I used an arc spline for the sides and then connected the vertices at the corners. I didn't necessarily mean for it to fill in the back like it did but it was a panic moment and I didn't want to make things worse. I also used an arc to set the path for the word "LOUD". That was pretty cool except when I did it, it reversed the word and I had to breath, and then find the flip button to fix it. The headphones are also made from an arc plus two straight lines that I did not extrude or bevel. I just rendered them in viewport and added some thickness. (This is also how I got the rims around the viewfinder on the Lomo logo). The ear pads on the headphones are just beveled ellipses and the cord is obviously just a helix. My logos are pretty basic and I think I need more practice with splines. Even though they have some depth, they still just seem very flat to me.


Saturday, February 5, 2011

little robot friend










My first little 3D creation. He stands just around my height; a little above 5'. I used standard and extended primitives. I used various modifiers like mirror and bend (the arms) and cloned all the little things like the antennas, buttons and fingers. I've never played with this software before so it was a little overwhelming. I kept feeling like there were probably easier ways to achieve all the little tasks and I'm sure I'll get the hang of it. I wished I could have made him glossier with maybe some reflections and with more detail (like panel doors, bolts, ect). It also bugs me that everything on him is protruding. I couldn't figure out how to push just a face or side inward. But I'm sure I will. . His hands bother me the most. I'm terrible with hands. I wanted to do some kind of C shape (like Plex on Yo Gabba Gabba) but couldn't figure out that shape either. But I'm pretty happy with him. Overall, as this was my intro to this software (and essentially, this new major), I had a blast working on it. I sent pics of my progress to my phone so I could obsess about him when I wasn't in front of the computer. I started last Saturday after class and have kept him up on my screen all week, sitting down to work on him whenever I could. I think these are the best 8 pics I rendered. He likes to work it, you know. He's a robot.


Friday, January 28, 2011

intro

hello. my name is mary but everyone just calls me kate. this is my intro for my 3d modeling and rendering class. i am notoriously bad at first impressions. Maybe this intro will help me come off less weird. i am currently back in school after ten years. i went to Louisiana Tech Univ. for photography and then became a chef. Gotta pay bills, you know. i ran my own restaurant for a few years and decided i don't like being the leader. i closed up shop and went to work on a pecan orchard for a few years. i have also worked as a band photographer, custom framer and media librarian. When my daughter was born i decided to go back to school. i have completed around 50 hours of creative writing and then changed my major last semester to 3d animation. i have no regrets about either decisions. My goal is to learn this as a skill in order to be employable and to be beneficial to me personally. i am aware that this is a primarily younger and male dominated profession. However, i do believe that this is a field that is only going to grow and become more common in other areas; historical, educational, research/medical fields, engineering as well as entertainment. i would be interested in doing any kind of work in this field, whether its the almighty gaming industry or something less glamorous. Give me a list of things to get done and i'll do it. i just want to be able to go to work, do a job that i won't hate and then come home to work on my own projects. i'm fairly realistic about the fact that no one is going to pay me for my own ideas. That is where mastering this skill is most important because i need to be able to get a job based off being completely proficient in this field. Then i'll go home and work on my weird little ideas. Most of my short stories are written with the intentions of being animated, although they're nothing special. i also have a growing list of songs i've always wanted to animate videos for. But what i really want to do is take collections of works of art and animate 3d worlds based around them. As it says in the 'about me' section, i am slightly obsessed with a painter named Pieter Bruegel. The golden ratio of his paintings are near perfect. They are perfect. Look at the Fall of Icarus or the Peasant Wedding Banquet. i can't really explain it. i just love his work. If i could only see Children's Games in motion, even if just for a split second! When i was a kid i used to imagine being inside his paintings. i would also love to actually get inside of Van Gogh's Bedroom among others. Mark Ryden's work would make for a GREAT 3D world; a little more on the fantasy side than Bruegel but Mark Ryden is pretty awesome! i guess, where i do love-LOVE video games and cartoons, i am looking to do something a little different with the art of 3d technology. Maybe help preserve the roots instead of advancing the branches. :)